- Steam Satisfactory Key
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The console in Satisfactory can be used to access debug data (like player coordinates or a list of radiation sources) or for changing some options not available in the game's settings, such as disabling the fog, anti-aliasing or enabling an FPS counter. It cannot be used for cheating (e.g. spawning items).
Now Satisfactory is taking to the air with Aerial Transportation for your resources and the Hover Pack to make factory building and traversal extra smooth. Additionally, we have added Lights to the game in a way that should not immediately destroy your performance. Alternatively, you can open your Start Menu and input%AppData% into the search bar and hit enter. Doing so will take you straight to the AppData folder where you can find your Satisfactory save files. The previous location for Satisfactory saves was in Documents My Games FactoryGame. Although it was changed to the AppData folder in an update. On Steam and Epic pages Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
Steam Satisfactory Key
The effects of commands are reset once the game is closed to the desktop but persist between sessions (the only exception is the Suicide command, which will remain if the game is saved). Airmon for mac.
- 1Activation
- 2List of commands
Activation[edit | edit source]
To enable the console, execute Ctrl + ⇧ Shift + L. No feedback concerning whether or not the action was recognized by the game will be shown (note: it might not work on some keyboard layouts, see below). This enable process persists until the game is closed to the desktop, and it appears to be only recognized while a save is loaded (not on the main menu).
To open the console, press the §(paragraph) / ` (backtick) / ~ (tilde) key. This will open the console command line; press it again to open a larger window (one command requires a large window in order to be used properly).
It might be necessary to change the keyboard layout to English - UK, as the console can only be opened if the keyboard layout has at least one of the 3 activation keys (§, ` or ~).
Changing the activation key[edit | edit source]
Another solution that does not require switching the keyboard layout is to navigate to '%LOCALAPPDATA%FactoryGameSavedConfigWindowsNoEditor
', and adding the following lines to the end of the 'input.ini' file:
This will allow the console command line to be opened with F6. Any other key or character can be, as long as it doesn't require to use a modifying key such as Ctrl, ⇧ Shift or Alt, also avoid using any keys that the game already uses by default.
List of commands[edit | edit source]
The 'window' column is to differentiate between commands that require the large console window to be properly used and commands that do not require it. Since Satisfactory is written in Unreal Engine, many commands from the Unreal Engine itself appear in this list.
List of commands[edit | edit source]
Command | Window | Default | Use/effect |
---|---|---|---|
? (without pressing enter) | Small | Shows a complete list of all commands, some with brief explanations. There are 2296 commands in total as of Patch 0.3.3.5, though not all of them are available as a public user.
| |
materialFlowAnalysis recipeName[FString] | Large | This command can be used to find the items required per second for all craftable items in the game. To use the command, type 'materialFlowAnalysis' (not case sensitive) and then type in the item name you wish to find out about (this is case sensitive). The 'name' of the item, or 'FString', shall follow the exact string as indicated in the individual item's Blueprint Path, which can be found in the infobox of each item on its respective page. | |
Gamma [number] | Small | 2.2 | Changes the gamma (brightness) level. |
Pause | Pauses the game, enter the command again to continue playing. | ||
r.Atmosphere [0/1] | 1 | Activates/deactivates the atmosphere. | |
r.Fog [0/1] | 1 | Activates/deactivates the fog. | |
r.ViewDistanceScale | 1 | Sets the render distance of things like trees/foliage/rocks. Value is multiplicative* | |
foliage.LODDistanceScale | 1 | Controls how are higher quality LOD models being shown further out. It primarily affects foliage and buildings and can have a major impact on performance, but can make the game look better. Set this to higher values to increase the distance (recommended high is 5). | |
r.Shadow.DistanceScale | 1 | Sets the render distance of shadows cast by objects. Value is multiplicative* | |
r.ScreenPercentage [percent] | 100 | Sets internal resolution scale. It can be used together with r.TemporalAA.Upsampling set to 1 to get a 'fake' full resolution image achieved with temporal anti-aliasing (TAA). This can improve performance a lot. | |
r.TemporalAACurrentFrameWeight [number] | 0.2 | Range 0-1. Sets the impact of the current internal frame on the final image. Set this to a low value e.g. 0.05 for better anti-aliasing or better upsampling at the cost of more artifacts (especially smearing) in motion. Also, increase r.TemporalAASamples to something larger like 16 when using low values. | |
r.TemporalAAFilterSize | 1 | Sets the spread of the TAA samples. Use values below 1 like 0.25 to sharpen the image (only works if r.TemporalAASamples > 6). | |
r.TemporalAASamples [number] | 8 | Sets the number of samples to use for TAA. Set this to 2 - 5 to reduce jitter. | |
r.Tonemapper.Sharpen [number] | 0 | Sets the amount of a simple sharpen filter. | |
r.StaticMeshLODDistanceScale [number] | 1 | Controls the level of detail (LOD) for static meshes. Set this to 0 to improve graphics but possibly decrease performance, or higher than 1 to make it significantly worse. | |
r.LandscapeLODBias [number] | 0 | Fixes terrain geometry in the far distance. Set this to -2 or -3 to improve graphics but possibly decrease performance. | |
Grass.densityscale [number] | 1 | Sets the grass density. 0 disables it entirely, values between 0 and 1 reduce it, and values over 1 increase it. | |
ShowDebug DebugType[FName] | Activating command with any of the below will show the following information in the top left corner of the screen regardless of the command executed (unless otherwise stated):
Replace italicized text with any of the following:
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Stat FPS | Activates Unreal Engine 4's built-in FPS counter, all command fields are non-case-sensitive. The FPS counter will work in all environments, even on loading screens or the main menu. | ||
Stat Levels | From the description: 'Displays level streaming info'. | ||
Stat Unit | Activating it shows a small readout of various statistics including Frame time (1000/Frame time = FPS), Game time (1000/Game time = UPS), Draw time (unknown), GPU time (unknown), RHIT time (unknown) and whether or not DynRes is supported (use unknown). | ||
Suicide | Has the same effect as using the Respawn option from the in-game menu. | ||
t.MaxFPS [number] | 0 | Sets the maximum framerate. 0 makes the framerate unlimited. | |
FOV [number] | Sets field of view to the entered value, however, values over 150 can become unstable and glitches will occur. The FOV can be changed by a slider in the game's option, but this console command allows to set it to any value beyond the slider. |
Photoshop for apple mac. *Multiplicative values means setting it to 2 will render at double the default distance and setting it to 0.5 will render at half of the default. It appears to be limited to a maximum value of 3. Can be FPS heavy if set too high values and can give you more FPS if set to lower values.
Non-functional commands[edit | edit source]
The following commands appear in the autocomplete list in the console but have never worked since Early Access release, as they either don't do anything when executed or aren't even recognized by the console when executed.
- Fly
- Ghost
- GiveItem
- Cheats
- Teleport
History[edit | edit source]
- Patch 0.3.5.4?: r.Gamma is replaced with Gamma, Pause is functional again
- Patch 0.3?: r.Gamma and Pause no longer work
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Patch Notes: Early Access - v0.3.5 - Build 124162. This patch was released on June 8, 2020, and is the first publicly available build of the game that was made available for purchase on Steam.
The original post can be viewed on Satisfactory's Discord, Reddit and Steam.
- 4Steam release post
Intro[edit | edit source]
Hi Pioneers!
This is just a small patch before the Steam release. With this version you’ll be able to play Cross-Play with your Steam friends, as soon as the game is released there.
Hope you all will have a blast. We are very excited for later! <3
UI[edit | edit source]
- Spaced out NAT and version information in the Main Menu over two lines
Bug fixes[edit | edit source]
- Fixed some session connection issues
- Multiplayer information in the Manage Session UI now has the same styling as in other multiplayer related menus
Steam release post[edit | edit source]
We made it! The game is out now on Steam!
We're super stoked in welcoming you to drop down on MASSAGE-2(A-B)b in the binary star system of Akycha to create some tasty conveyor belt spaghetti!
We've worked many years getting Satisfactory to where it is today, but the game is still in Early Access so there's still more sweet stuff coming! We hope you'll have a grand ol' time and help us in developing our game with your feedback and support!
Yours truly,
Coffee Stain Studios
Why Early Access?[edit | edit source]
Steam Satisfactory Sale
Satisfactory is a big and complex game that can be expanded and refined for a very long time and we believe that there is a community of factory builders out in the world that would love to join us to create this beast of a game together. We want to involve players, see how they play and iterate the game based on that. Going Early Access will help us build an awesome factory-building game and help us focus on the right things moving forward.
Approximately how long will Satisfactory be in Early Access?[edit | edit source]
We hope to work on this game for years to come and make something truly special. We are not entirely sure what would qualify as a 1.0 version of Satisfactory, but the game will be in Early Access for at least 1 year, could be longer.
What is the current state of the Early Access version?[edit | edit source]
We’ve reached the point in development where we feel ready to open the game up to the public. There are still a bunch of performance, design and visual issues and the game is far from perfect. Having said that the game is in a state where you can have a lot of fun and enjoy tons of hours of gameplay, single or multiplayer. If you are into building factories and adventure in a vast unexplored world, we think that you are going to like Satisfactory a lot!
What we are launching with:[edit | edit source]
- 7 tiers full of milestones that unlocks machines, resources, equipment and vehicles
- 4 different starting areas/biomes on a large handcrafted world (30km2)
- Vehicles with automation capabilities
- Equipment and weapons
- Pipes (!!!)
- Multiplayer (still in a bit funky state but it’s Playable and Fun™)
How is the full version planned to differ from the Early Access version?[edit | edit source]
We are planning to at least add the following:
Steam Satisfactory
- The rest of the FICSIT milestones and tiers
- More machines, resources, vehicles, equipment, and weapons
- Improvements on core gameplay, systems, UI/UX, Quality of Life
- Iterate on world, exploration, landmarks, rewards, and creatures
- Full narrative
- More optimization
- Dedicated server support
- Mod support
Will the game be priced differently during and after Early Access?[edit | edit source]
We expect the price to increase once we go 1.0, but we don’t know for sure.
How are you planning on involving the community in your development process?[edit | edit source]
Steam Satisfactory Game
The game has been available on a different platform up until this point and we have somewhat learned how to balance addressing feedback and introducing new content from this time. We will keep on reading the discussions and talking to our community. We use Discord, our own up-vote forum, in-game bug reports, surveys etc. Video converter for mac brorsoft. This process is likely something that we will iterate on as well. We have an experimental branch where we want to push in early content for future stable updates for those who want to opt in and help us test it. You can always follow our updates and progress through our different channels; Website, YouTube, Twitter, Facebook, Instagram, Reddit, and Discord.
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